Skip to content

Patreon

Memorisely cohort based Bootcamp Project

December – February 2025 

 

As part of my capstone project for web application, I worked as a UI/UX designer. The goal was to enhance the discoverability of creatives on Patreon by boosting the engagement and expand support for a diverse range of creators. 

Patreon has established itself as a vital platform for creatives to receive support and funding directly from their fans. However, the current discovery process for potential patrons primarily relies on a basic search input field, which can be limiting in terms of exposing the diversity and breadth of talent on the platform.

Context

Overview

Creating an easy discoverability feature was one of most rewarding experience for me. Having worked with painters, video artists and directors for most of my life, creating a this experience for Patreon as a platform which connects fans to the creators and generate revenue directly was a wholesome experience for me.

My role

As a product designer, I was responsible for designing the UI, UX, rendering layouts, and creating prototypes. I primarily collaborated with cohort designer Gargi Surve. I created frameworks and prototypes to share the vision, design principles, and content strategy. This helped to conceptualize ideas, gain alignment, and drive decision making.

Timeline

Over the six week timeline, we had four creative reviews where mentors Margherita Gonzola and Illinca  gave feedback and critiques, and mentor Bobby Shaw gave reviews where multiple stakeholders gave higher-level business direction. I roughly had four weeks of total design time, as I had six days for the initial design development and then 2-3 days between reviews for edits.

Project Brief

Business Goal

The primary goal for us was to enhance the discoverability of creatives on Patreon, thereby increasing patron engagement and support for a wider range of creators. This improvement needed to lead to increased patronage, higher creator satisfaction, and overall growth in the platform’s user base and revenue.

The task was to,

Research, ideate and redesign the Patreon “Find creators” experience to make it more engaging, personalized, and effective in connecting patrons with creatives that match their interests.
User Segment

The focus was on new and existing patrons who are interested in exploring and supporting creatives across various genres but may not have specific creators in mind.

Design Process

User Research
Generative User Interviews: 

We conducted five interviews with individuals who are not current users of Patreon. During the interview process we had some questions where they navigated the platform in front of us. Observing the users gave us insights in understanding their content preferences, discoverability expectations, and perceived barriers to supporting creators on such platforms. The aim of this generative research was to inform us the development of a user-centric discovery experience.

Interviews 000
User Preferences
“I would have loved to hear a snippet of the music of this person to see whether I like them or not before I join. A free trial or an example of soft or a lot of detail about something before I put money behind it would be important to me.”

– Interviewer 01, Research Scientist

“Suppose the personal recommendation from a friend or a voice you already know, a content creator you already trust is valuable to me.”

– Interviewer 02, Lawyer

Synthesis in Dovetail: Categorisation

Centralised interview data with tools for transcription, tagging, and shareable insights like affinity maps and reports for stakeholder presentations.
Centralised interview data with tools for transcription, tagging, and shareable insights like affinity maps and reports for stakeholder presentations.

Data Synthesis in AI

Centralised interview data with tools for transcription, and shareable insights for stakeholder presentations.
Centralised interview data with tools for transcription, and shareable insights for stakeholder presentations.
Usability Audit and Competitor Benchmarking

Further we conducted usability audit to understand the pain points of the existing experience.

Method: Heuristic evaluation based on Jakob Nielsen’s 10 usability heuristics + user flow walkthrough + competitor benchmarking.

Usability Audit

Examined the interface through analysis and heuristic evaluation, our usability audit helped pinpoint friction points. We suggested some improvements to make the product more intuitive and user-friendly.
Examined the interface through analysis and heuristic evaluation, our usability audit helped pinpoint friction points. We suggested some improvements to make the product more intuitive and user-friendly.

Direct Competitors

Direct Competitor
We observed that the Direct Competitors:
  • Showcased their work
  • Engaged with their audience
  • Tracked progress to inspire patron support

Indirect Competitors

Centralised interview data with tools for transcription, and shareable insights for stakeholder presentations.
Centralised interview data with tools for transcription, and shareable insights for stakeholder presentations.

Thank you for dropping by

Copyright © 2025 malavikasohoni.com   |   Privacy Policy   |    United Kingdom